Day 28 - September 29th

I got a chance to fly the sim a little more today, but not on motion. I'm so busy going through the Test Guide results (QTG) that I really don't have any time for just 'playing.'

Later in the afternoon I took a quick clip of the sim being flown by the CAE test pilot with the motion turned on. Not too exciting, but you can see our sims 3 and 4 going like crazy in the background. I'll try to catch a better clip when the sim is dancing a little more than this.




Day 27 - September 28th

Over the weekend testing continued. CAE has a test pilot here who is running some of the QTG manually, which generally requires some pilot skill to accomplish.

I interrupted Henry, who is working on the visual alignment, for a few minutes and took a quick flight around the patch. The visual seems nice and the textures are quite impressive compared to what I'm used to. With the new, much more powerful IG computers the capacity to generate higher detail and support a more 3D environment is so much better. More buildings can be modeled around the airport scene, 3d trees and other components are available and terrain is much more detailed. Have a look . . .

Day 25 - September 26th

While having a look around the sim today I noticed that the shutters had been installed on the projectors. They have been incorporated by CAE to reduce the amount of light permitted through the projection lens during dusk and night scenes. When the instructor switches out of a daytime scene, or the simulated time of day is late enough, these shutters activate and close off most of the light coming from the projector. The picture is not affected, just the total amount of light available. This is done to help maintain clean blend zones. Blend zones are the areas where the picture from each projector overlap its neighbors.

Day 24 - September 25th

Unfortunately, I was home sick today with a pretty bad case of food poisoning . . . or something. There's no photos today, but I'm told that Henry finished the visual geometry alignment and sent the resulting data to CAE so engineers there could evaluate it. Apparently, they can determine if there will be any significant distortion in the visual display based on the data Henry sent them.

We also managed to get the simulator a temporary connection to the internet so that CAE can open a VPN (Virtual Private Network) tunnel from their plant in Montreal. This connection allows the engineers back in Montreal to troubleshoot software and update the simulator remotely, rather than have to fly specialists out here to work on the sim to fix problems. Hooray for technology! Now, if only I could figure out how to do my job while sitting by my pool at home . . .

Day 23 - September 24th

Visual geometry alignments continued and we got a look at the PC-based alignment tool. The alignment seems to be quite involved, but this is just initial setup and it should be much easier after replacing just one projector or for minor touch-ups. We'll have to wait until we work with it a bit to see if that's really how it going to be!

Day 22 - September 23nd

Not much obvious happened today and I wasn't hovering over the crew since I'm deep into approving the QTG right now. I know that visual configuration is still in work and the QTG testing is almost constant. I did notice that the cabinet doors have been mounted on the IG and HOST complexes in the computer room.

Day 21 - September 22nd

Setup of the visual system continued most of the day. The cockpit remained powered up and there was a visual presentation. Some more components were added to the visual mirror area.

Jean-Phillipe from CAE and John Sutherland, one of our Engineers, went through the motion Acceptance Test Manual (ATM). This is pretty exciting since we get to see the extreme extension limits of the motion system. Thanks to John Sutherland again for getting the motion pics. Check it out . . .

Day 19 - September 20th

Today SimX completed the cabling to the projectors and the CAE Visual Specialist mounted the projection lenses and worked on the projector setup. The visual mirror setup appears to be complete and the mirror is stretched smooth with the vacuum pump running.

The non-skid flooring was installed, but the carpet installation was delayed due to a shortage of a special sound-deadening underlayment.

Itegration and QTG testing continues.

Day 18 - September 19th

Those brackets for the motion maintenance jack that I introduced yesterday got tested today. A couple of the motion jacks have a small leak at the top so SimX and CAE needed to swap them. included in today's post you'll see photo's of the first jack being changed out. Seems simple, but these jacks weigh in at about 1400 lbs. As always, safety precautions must be adhered to when dealing with this kind of project or someone could end up seriously injured. I ended up chasing a part for CAE so I missed taking pictures of the reassembly, but it's just the reverse of taking it apart.

Also today the visual mirror vacuum pump was started and the mirror was being stretched and adjusted. Visual projector power was applied and the projector setup got underway.

SimX packed their tools and are getting ready to leave since all the heavy rigging and installation jobs are nearly complete.




Day 16 - September 17th

The visual projectors have been unpacked and attached to their mounting plates. EMM setup continued and the motion was erected for the first time today. Some of the QTG (tests to ensure fidelity of the simulation to the aircraft) are being run. Our deadline for submitting the initial QTG to the FAA is early in October and there's a lot of tests to run.


Projectors ready for installation


Linkage area on the side of the simulator
On older sims these cabinets would have been jammed full of input/output card racks and power supplies. Now, with all the high density components and high speed data transfers, the linkage takes up far less space.


Electric load cell
'Load cells' provide force feedback and position information for the cockpit controls. The new electric load cells have replaced the hydraulically operated units found on older simulators. The electric units are about 60% cheaper to operate than hydraulic, take up far less space and there's no fluid to drip all over and make a big mess. (YAY!)


Motion system erected to the 'neutral' position during a quick test

Day 15 - September 16th

There seemed to be a lot of work going on today, I'm just not sure what all of it was! The smoke/fire detection system got tested, the setup and testing of the Visual Image Generator continued and the installation of the pedestals for the visual projectors got underway.

I was busy restoring a disk on another simulator, so I missed out on some of today activities. I saw that there's a terminal connected to the Motion Cabinet, so I suppose the EMM was getting set up. The accessway gate got installed and adjusted and I think some testing was being done on what we call the linkage, which controls input/output communication between the equipment and the computers.

Day 14 - September 15th

Today the electrician came back to change the taps in the transformer for the Motion Cabinet (EMM), some more connections were made for the vacuum on the visual mirror and the last big piece of trim was installed.

Setup of the Visual Image Generator continued, the motion Jack connections were finalized, the breathing air for the crew oxygen masks was plumbed and many more minor components were installed or worked on.


(Just look how fast his hands are moving!)